Credits, overage, and auto-top-up
How credits work, what happens when you run out, the $0.30 per credit overage rate, and how to set hard caps if you do not want any overage at all.
Each plan includes a monthly credit pool. One 1K variation is 1 credit; a 4K render is 5 credits (higher resolution, more compute). Iterating on a variation counts as another generation, so each tweak is 1 credit (1K) or 5 credits (4K).
Included credits by tier
- Freelancer: 150 credits / month.
- Small Team: 500 credits / month.
- Professional: 1,200 credits / month.
- Studio: 1,800 credits / month.
Credits reset at the start of each billing cycle. Unused credits do not roll over.
Running out of credits
When the monthly pool runs dry, generation keeps running by drawing from a prepaid extra-usage balance at $0.30 per credit. There is no end-of-cycle invoice and no AR.
Top up manually ($20 to $5,000 packs) or turn on auto-top-up. Auto-top-up defaults: refill the $50 pack when the balance drops under $20, with a maximum of three top-ups per 24 hours. Owners can adjust the trigger amount, pack size, and daily cap from billing settings.
Hard cap (no overage)
Owners who want a hard cap can disable extra usage entirely from billing settings. Generation pauses when the monthly pool runs out; designers see a “monthly limit reached” message and the workspace returns to generating at the next cycle or after a plan upgrade.
This is the right setting for finance-cautious teams or agencies billing clients per-campaign who do not want surprise overage on a fixed retainer.
Reading your usage
The billing dashboard shows credits used to date, projected month-end usage, and overage incurred. Designers see remaining credits in the campaign sidebar in real time so the team is never surprised mid-pitch.
Next: Switching plans covers upgrade prorate and downgrade behavior.